The Live Story of a Product

Buy before you try

by Cristian Pascu on January 13, 2010

Anyone that has an iPhone knows how the AppStore works: You search for an app, get to see its extensive description and a few screenshots and, if you decide to, you’ll purchase it on the spot.

There is an app for anything and, in some case, several applications for the same thing. But then, how do you get to choose the best one? Usually being very inexpensive, you can afford to buy several apps until you find the right one for you. But, in a world of shareware and 15-30-60-90-days trials, this is fairly new (to me, at least. I had a revelation this morning.). Even in the real world you get to first try the thing you want to buy. And if you don’t try it first, you’d have some sort of money back guarantee.

To be clear, I’m not complaining about the bucks I spend in vain on iPhone apps, but I’m curious to know what exactly makes AppStore’s model work. Is it the low price? Is it the AppStore app filter and review process, or the hype behind Apple-everything? Is it the seamless purchase process? Could be any of these, I guess, or a combination of them all.

Thinking about it a little more, one can wonder if the some model would work in the world of software outside the AppStore? Would you pay a small amount a money in order to try any of the software out there? Would this make software more affordable? I guess that’s one of the reasons why subscription based purchases are more and more popular. Nothing new here, that’s for sure.

With all these in mind, I still find it a bit shocking to purchase an app just to dump it two races later. :-)

PS: BTW, are other mobile app stores based on the same business model?

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New Year’s Candies Bag

by Cristian Pascu on January 13, 2010

Happy New Year, everyone! :-)

I hope you all had fun during the holidays. While I also tried to do some work in the extra free time that holidays usually bring, I did my best spending time with family and friends. And now, here we are, starting a new year, full of promises and challenges.

And what’s best to start the year with other than a release? No significant new feature, but lots of small improvements that I’m sure you’ll appreciate. Here they are:

Specify CheckBox selected state

There were several people that have requested this, and I must admit that it was absolutely silly for me not to support it from the first place. What’s even more silly is that simplicity of the solution that I came with in the end. While I was kinda reluctant to add yet one more control in the Properties panel just for Selected/Unselected property, one day it just strike me: Why not just use the already supported syntax for checkboxes? And so I did! Now, to specify a selected checkbox, just use [x] or [X] in the label of the chekbox. FlairBuilder will just know what to do with it. :-)

TextInput and Password enhancements

These two components are related and both got a few enhancements. As for instance, the text length property that you can use to build conditions with. For instance, if you need to do different things based on the length of the field, than these property will sure be useful for you.

Then, I also fixed a few things. The inputs now really supports rounded corners. It seems that it was broken as you couldn’t have rounded corners without having a border. One of those bugs, you know…

The On Change actions were not executing because the event was not triggered internally. Now fixed.

Other improvements

Holding SHIFT also disables snapping when resizing a component. BUT, this happens only when resizing NOT using the corner handles. When resizing with the corner handles, holding SHIFT will maintain the aspect ratio of the component.

The default page size is now 960×1000. I think that 780px was not wide enough for most of the web apps today.

You can now select the Tabs and the Accordion easier using the little overlay, just like you already could do it with the CardStack component. I’m also considering making it easier to move these components around as Ctrl+Drag is not always obvious.

And finally, the Window component got a little change in look’n'feel. It used to have the header text in bold and 12px font size. I changed it to be more consistent with components like Accordion or Tabs. I am considering letting you customize, but there is a little work that I have to do in order to make it happen.

This should be all, for now. As usual, you’ll hear from me pretty often. I hope it will be more often than usual, if not with releases, at least with news or shared thoughts. Time will tell. :-)

Unknown, here I come!

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Answers to the great feedback I got so far

December 22, 2009

Hi there,
FlairBuilder last release got an interesting addition. When you exit the application, if you’re using the trial version, you’ll be asked to offer a quick feedback using this online form.
It’s been a little over an week now, and I got some awesome feedback from people that, most probably, I wouldn’t have heard otherwise. I [...]

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FlairBuilder is on sale for December. Get your copy now!

December 12, 2009

Hello everyone,
A quick note to let you know that FlairBuilder is 20% off for the entire month of December. I know that this month there’s lots of shopping to do, so a few bucks less will help you buy something nicer for friends and family.
Consider this as being my little present for all those [...]

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FlairBuilder 1.7.7 – Now with explicit feedback request

December 10, 2009

Hello there,
The past two weeks got me working hard on figuring out a better way to stay in touch with those of you using FlairBuilder daily, weekly, seasonally or once in a life time. As with any piece of software, there are many cases where you download an application try it for a few minutes [...]

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FlairBuilder 1.7.6 for a long awaited bug fix.

November 30, 2009

Hi there,
This week start brings a long awaited fix for FlairBuilder. Quite a few people have reported that copy/paste was not properly working on Mac OS X. This weekend I finally was able to track it down and fix it. I am so embarrassed for it taking so long but it’s finally fix and [...]

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8 Things Programmers Should Know About UI Design

November 24, 2009

In an ideal world, each big subject from the software development process would be handed to a specialized professional: UI designers, programmers, architects, database administrators etc. Unfortunately, this is not the case most of times. There a plenty of cases out there where projects suffer from lack of proper expertise and well trained people. That’s not to [...]

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Import from Balsamiq Mockups, Shapes and more

November 18, 2009

Hi there,
It’s been two weeks already from latest release. Although last week I haven’t made a release, due to my trip to European Software Conference in Berlin, this week we have some very, and I really mean very exciting updates.
Something that has been announced previously in the “Coming soon…” section of the features page, well, [...]

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Basic Steps Towards Effective Prototyping

November 12, 2009

Hi there,
Something that I wanted to write about since a while now is a sort of introduction into the process of prototyping. A couple of weeks ago I wrote an article about the reasons for which you should be prototyping. And since that article proved to be a popular one, it’s only natural for me [...]

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Small Release: Snap to Grid and Bug Fixes

November 4, 2009

Hi there,
This week I will be heading for Berlin for this annual European Conference of Software. I am very excited about it. There are very interesting peoples and talks in the agenda and I will surely have a lot to learn.
That’s why I didn’t want to put too much into this week release, just to [...]

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